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Multipath Propagation Simulation in Mobile and Wireless Communications Application of Ray-Tracing for the Propagation Prediction in Microcellar Environments Jun-ichi TAKADA and Houtao ZHU Tokyo Institute of Technology Microwave Simulator


  1. Multipath Propagation Simulation in Mobile and Wireless Communications Application of Ray-Tracing for the Propagation Prediction in Microcellar Environments Jun-ichi TAKADA and Houtao ZHU Tokyo Institute of Technology Microwave Simulator Workshop, Mar. 17, 2003 – p.1/28

  2. Table of Contents Motivation Environment under consideration Ray tracing simulation Electromagnetic theory Tracing of ray Treatment of phase Validation by field test Conclusion and future works Microwave Simulator Workshop, Mar. 17, 2003 – p.2/28

  3. Mobile / Wireless Commuications Mobile / Wireless Comm. BS Antenna Diffraction Buildings Reflection Multiple reflected and diffracted paths are arrival. Microwave Simulator Workshop, Mar. 17, 2003 – p.3/28

  4. Impacts of Multipath Propagation Large propagation loss compared with line-of-sight (LOS) scenarios Fast level fluctuation called fading Time dispersion of channel resulting intersymbol interference (ISI) Microwave Simulator Workshop, Mar. 17, 2003 – p.4/28

  5. Purpose of Propagation Simulation Two different purposes Pathloss prediction for cell site design — Site-specific information is necessary for smaller cells Channel modeling for transmission evaluation — Typical and realistic model is eagerly needed Microwave Simulator Workshop, Mar. 17, 2003 – p.5/28

  6. Advanced Transmission Technologies Dependent on the channel properties SIMO (SISO) systems Equalizer : removal of ISI Interleaver : homogenization of fading Diversity antenna : removal of fading Adaptive array antenna : removal of ISI and CCI (co-channel interference) MIMO (MISO) systems Multiuser detectior : separation of CCI Space division multiplex receiver : parallel spatial channels Transmit diversity by space-time coding : removal of fading Microwave Simulator Workshop, Mar. 17, 2003 – p.6/28

  7. Environment under Consideration This presentation focuses on Outdoor microcellular environment; Microwave Simulator Workshop, Mar. 17, 2003 – p.7/28

  8. Environment under Consideration This presentation focuses on Outdoor microcellular environment; Base station antenna below rooftop; Microwave Simulator Workshop, Mar. 17, 2003 – p.7/28

  9. Environment under Consideration This presentation focuses on Outdoor microcellular environment; Base station antenna below rooftop; Diameter less than 500 m. Microwave Simulator Workshop, Mar. 17, 2003 – p.7/28

  10. Environment under Consideration This presentation focuses on Outdoor microcellular environment; Base station antenna below rooftop; Diameter less than 500 m. Examples : PHS, hot spot wireless access. Microwave Simulator Workshop, Mar. 17, 2003 – p.7/28

  11. Outdoor Microcellular Environment Main scatterers are buildings and ground. Building database required Otherwise : simulation cost >> measurement cost Full utilization of vector database Useless pixel database ⇒ extraction of surfaces ZENRIN Z-map Commercial vector database Polygon plan + numerical height Microwave Simulator Workshop, Mar. 17, 2003 – p.8/28

  12. Propagation Mechanisms in Ray Tracing Implemented Specular reflection: Fresnel reflection coefficient Edge diffraction: UTD + reflection coefficient (empirical UTD) Under study Surface roughness Edge roughness Items to be modeled non-specular component — increase of computational cost loss and its fluctuation — stochastic model de-polarization Microwave Simulator Workshop, Mar. 17, 2003 – p.9/28

  13. Specular Reflection θ θ Fresnel reflection coefficient for infinite thickness is used for simplicity. Finite thickness model does not result in accuracy improvement due to inhomogenious materials. Microwave Simulator Workshop, Mar. 17, 2003 – p.10/28

  14. Edge Diffraction Wedge Keller cone Keller cone is considered for direction of diffracted waves. UTD diffraction coefficient for conductor or its empirical modefication for dielectric. Microwave Simulator Workshop, Mar. 17, 2003 – p.11/28

  15. Ray-Tracing Simulation Ray-Launching Method Image Method Launching to each Image source of Tx direction from Tx Huge memory to store Capture circle various orders of image sources Shadow testing Rx Rx Rx Tx Tx I 1 I 2 Microwave Simulator Workshop, Mar. 17, 2003 – p.12/28

  16. 2D-3D Hybrid Ray-Tracing 1. 2D ray-launching and then 3D ray-path formulation 2. Diffraction edges: treated as new point sources 3. Intersection with points: capture circle 4. Ground reflection : image method X2 Tx X1 Rx diffraction plane θ h T incidence plane h R unfolded plane θ Tx Rx X2 X1 θ h T h R Tx X1 Rx X2 Microwave Simulator Workshop, Mar. 17, 2003 – p.13/28

  17. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  18. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  19. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  20. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  21. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  22. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  23. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  24. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  25. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  26. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  27. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  28. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  29. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  30. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  31. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  32. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  33. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  34. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  35. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  36. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  37. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  38. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  39. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  40. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  41. Ray Tracing Launched ray 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  42. Ray Tracing Launched ray Candidate surfaces 1. Semi-infinite ray is drawn as a ray. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28 2. Each wall is checked for crossing.

  43. Ray Tracing Launched ray Survivor surface 1. Semi-infinite ray is drawn as a ray. 2. Each wall is checked for crossing. 3. All the candidate walls are determined. Microwave Simulator Workshop, Mar. 17, 2003 – p.14/28

  44. Ray Acceleration Techniques 1. Back-face culling 2. Volume bounding 3. Partition vector Microwave Simulator Workshop, Mar. 17, 2003 – p.15/28

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