Its time to research our designs better. Heres how. Sophie - - PowerPoint PPT Presentation

it s time to research our designs better here s how
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Its time to research our designs better. Heres how. Sophie - - PowerPoint PPT Presentation

#uiux2018 @wickedgeekie Its time to research our designs better. Heres how. Sophie FREIERMUTH, UX designer and researcher Baguette UX, London #uiux2018 @wickedgeekie In this short talk 1. Why and when to conduct research with (future)


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@wickedgeekie #uiux2018

It’s time to research our designs better. Here’s how.

Sophie FREIERMUTH, UX designer and researcher Baguette UX, London

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@wickedgeekie #uiux2018

In this short talk

  • 1. Why and when to conduct research with (future) customers
  • 2. How to prepare
  • 3. Facilitating a research sessions
  • 4. Analysing the data gathered
  • 5. After the research
  • 6. How to thrive when doing research
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1/6. Why and when to research with customers

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Test because you need to learn

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Test when you need to learn

Examples:

  • How digitally-savvy are the users?
  • What’s their context of use?
  • What’s their unique purpose or objective?
  • What else are they trying to do?
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2/6. How to prepare

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Shift your mindset
 from design to research

  • feature
  • functionality
  • colours, images
  • typography, icons
  • job
  • task
  • “I understand /not”
  • “I can /not”
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Test what you need to learn

Examples:

  • Can the user complete [task] easily and quickly?
  • Do they understand what they are doing?
  • Are they filling in the correct information?
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Design just enough

  • Most common case
  • Minimal branding when testing functionalities

the less you know, the less you design

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sorry!
 can’t show you this!

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Have ready

  • 1. An end-to-end task and key questions
  • 2. Forms for permission to record
  • 3. Recording kit
  • 4. Curiosity and willingness to be wrong
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3/6 Facilitating a research session

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Very important

  • The recording WILL FAIL
  • Take notes!
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Facilitate the session

Examples of introductions:

  • “It’s a prototype that helps us talk about what’s

needed, it’s not the final product”

  • “It’s ok to try things, they may not work”
  • “you cannot be wrong, we know it’s not 100% good

yet, this is why we need you to tell us what’s not working for you”

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East/West

  • Everyone will generally try to be nice and say

intelligent things

  • Westerners: not afraid of bad mouthing designs (but

do they mean it?)

  • Eastern users: not afraid of being very creative in

their polite answers (but what do they teally mean?).

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Handle limiting beliefs

(1) “Tell me of a recent occasion when you tried to do [this thing my product should help you do], what happened?”

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Handle limiting beliefs

(2) “What needs to be changed to make this work better for you?”

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Handle limiting beliefs

(3) “That’s an interesting suggestion, can you tell me more about when you last needed [what they just said]?”

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Good facilitators are ok with

  • Things going wrong
  • The user getting confused or frustrated or unsure
  • Helping the user (re)gain confidence
  • Having no opinion during research sessions
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4/6. Analyse your research

@wickedgeekie #uiux2018

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We don’t talk about it

facilitating well is very hard, yet it’s not the hardest thing

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Analysis is the hardest part

  • The better the notes, the better the analysis
  • Observe and understand the data - rather than think
  • f solutions
  • Come back to why you are testing - stay focused
  • You must be able to explain your method
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Put your findings together

  • Create a table or chart:
  • importance / severity of the issue
  • type of issue: usability? cognition? other?
  • Prioritise findings: must fix now/later, main/edge

case, needs more design/more research, remove

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What about the research report?

  • write just enough
  • nobody reads them after page 2
  • never try to transform qualitative data into quantitative data
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5/6. After the research

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Make a show of your research

photo by Charles Deluvio, available on unsplash.com

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6/6. How to thrive when doing research

@wickedgeekie #uiux2018

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Remember this

The designer may know better yet the user is always right

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How to thrive when researching your designs

  • 1. Be curious
  • 2. Be ok with being “wrong”
  • 3. Research when you still have time to change the design!
  • 4. It takes practice to become a good researcher, be patient!
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One last thing

“How many users must I test with to have good insights?” Usability issues: you will find 80% of problems with 6-8 users Everything else: test until you find a pattern (hear the same things) - the more the better.

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That’s it folks!

  • Book me to train/coach your team in user research and UX
  • Get in touch with me on LinkedIn: Sophie Freiermuth
  • Email me at sophie@baguetteUX.com
  • I will publish these slides on SlideShare
  • Follow me on Twitter and ask me questions: @wickedgeekie