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Introduction to Game Theory Review for the Midterm Exam Dana Nau University of Maryland Updated 10/14/10 Nau: Game Theory 1 Part 1 Basic concepts: normal form, utilities/payoffs, pure strategies, mixed strategies How utilities


  1. Introduction to Game Theory Review for the Midterm Exam Dana Nau University of Maryland Updated 10/14/10 Nau: Game Theory 1

  2. Part 1  Basic concepts:  normal form, utilities/payoffs, pure strategies, mixed strategies  How utilities relate to rational preferences (not in the book)  Some classifications of games based on their payoffs  Zero-sum • Roshambo, Matching Pennies  Non-zero-sum • Chocolate Dilemma, Prisoner’s Dilemma, Battle of the Sexes, Which Side of the Road?  Common-payoff • Which Side of the Road?  Symmetric • all of the above except Battle of the Sexes Updated 10/14/10 Nau: Game Theory 2

  3. Part 2  I’ve discussed several solution concepts, and ways of finding them:  Pareto optimality • Prisoner’s Dilemma, Which Side of the Road  best responses and Nash equilibria • Battle of the Sexes, Matching Pennies • finding Nash equilibria  real-world examples • soccer penalty kicks • road networks (Braess’s Paradox) Updated 10/14/10 Nau: Game Theory 3

  4. Part 3  maximin and minimax strategies, and the Minimax Theorem  Matching Pennies, Two-Finger Morra  dominant strategies  Prisoner’s Dilemma, Which Side of the Road, Matching Pennies  Elimination of dominated strategies  rationalizability  the p -Beauty Contest  correlated equilibrium  Battle of the Sexes  trembling-hand perfect equilibria  epsilon-Nash equilibria  evolutionarily stable strategies  Hawk-Dove game Updated 10/14/10 Nau: Game Theory 4

  5. Part 4a  Extensive-form games  relation to normal-form games  Nash equilibria  subgame-perfect equilibria  backward induction • The Centipede Game  backward induction in constant-sum games Updated 10/14/10 Nau: Game Theory 5

  6. Part 4b  If a game is two-player zero-sum, maximin and minimax are the same  If the game also is perfect-information, only need to look at pure strategies  If the game also is sequential, deterministic, and finite  minimax game-tree search - minimax values, alpha-beta pruning  In sufficiently complicated games, perfection is unattainable  must approximate: limited search depth, static evaluation function  In games that are even more complicated, further approximation is needed  Monte Carlo roll-outs Updated 10/14/10 Nau: Game Theory 6

  7. Part 4c  In most game trees  Increasing the search depth usually improves the decision-making  In pathological game trees  Increasing the search depth usually degrades the decision-making  Pathology is more likely when  The branching factor is high  The number of possible payoffs is small  Local similarity is low  Even in ordinary non-pathological game trees, local pathologies can occur  Some research has been done on algorithms to detect and overcome local pathologies, but it’s rather limited Updated 10/14/10 Nau: Game Theory 7

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