incentives in crowdsourcing a game theoretic approach
play

Incentives in Crowdsourcing: A Game-theoretic Approach ARPITA GHOSH - PowerPoint PPT Presentation

Incentives in Crowdsourcing: A Game-theoretic Approach ARPITA GHOSH Cornell University NIPS 2013 Workshop on Crowdsourcing: Theory, Algorithms, and Applications Incentives in Crowdsourcing: A Game-theoretic Approach 1 / 26 Users on the Web:


  1. Incentives in Crowdsourcing: A Game-theoretic Approach ARPITA GHOSH Cornell University NIPS 2013 Workshop on Crowdsourcing: Theory, Algorithms, and Applications Incentives in Crowdsourcing: A Game-theoretic Approach 1 / 26

  2. Users on the Web: Online collective effort Contribution online from the crowds: Incentives in Crowdsourcing: A Game-theoretic Approach 2 / 26

  3. Users on the Web: Online collective effort Contribution online from the crowds: Reviews (Amazon, Yelp), online Q&A sites (Y! Answers, Quora, StackOverflow), discussion forums Wikipedia Social media: Blogs, YouTube, . . . Incentives in Crowdsourcing: A Game-theoretic Approach 2 / 26

  4. Users on the Web: Online collective effort Contribution online from the crowds: Reviews (Amazon, Yelp), online Q&A sites (Y! Answers, Quora, StackOverflow), discussion forums Wikipedia Social media: Blogs, YouTube, . . . Crowdsourcing: Paid and unpaid; microtasks and challenges Amazon Mechanical Turk, Citizen Science (GalaxyZoo, FoldIt), Games with a Purpose, contests (Innocentive, Topcoder) Incentives in Crowdsourcing: A Game-theoretic Approach 2 / 26

  5. Users on the Web: Online collective effort Contribution online from the crowds: Reviews (Amazon, Yelp), online Q&A sites (Y! Answers, Quora, StackOverflow), discussion forums Wikipedia Social media: Blogs, YouTube, . . . Crowdsourcing: Paid and unpaid; microtasks and challenges Amazon Mechanical Turk, Citizen Science (GalaxyZoo, FoldIt), Games with a Purpose, contests (Innocentive, Topcoder) Online education: Peer-learning, peer-grading Incentives in Crowdsourcing: A Game-theoretic Approach 2 / 26

  6. Incentives and collective effort Quality, participation varies widely across systems Incentives in Crowdsourcing: A Game-theoretic Approach 3 / 26

  7. Incentives and collective effort Quality, participation varies widely across systems How to incentivize high participation and effort? Incentives in Crowdsourcing: A Game-theoretic Approach 3 / 26

  8. Incentives and collective effort Quality, participation varies widely across systems How to incentivize high participation and effort? Two components to designing incentives: Social psychology: What constitutes a reward? Incentives in Crowdsourcing: A Game-theoretic Approach 3 / 26

  9. Incentives and collective effort Quality, participation varies widely across systems How to incentivize high participation and effort? Two components to designing incentives: Social psychology: What constitutes a reward? Rewards are limited : How to allocate among self-interested users? A game-theoretic framework for incentive design Incentives in Crowdsourcing: A Game-theoretic Approach 3 / 26

  10. The game-theoretic approach to incentive design System design induces rules specifying allocation of rewards Self-interested users choose actions to maximize own payoff Incentives in Crowdsourcing: A Game-theoretic Approach 4 / 26

  11. The game-theoretic approach to incentive design System design induces rules specifying allocation of rewards Self-interested users choose actions to maximize own payoff Participation (‘Endogenous entry’) Incentives in Crowdsourcing: A Game-theoretic Approach 4 / 26

  12. The game-theoretic approach to incentive design System design induces rules specifying allocation of rewards Self-interested users choose actions to maximize own payoff Participation (‘Endogenous entry’) Revealing information truthfully (ratings, opinions, . . . ) Incentives in Crowdsourcing: A Game-theoretic Approach 4 / 26

  13. The game-theoretic approach to incentive design System design induces rules specifying allocation of rewards Self-interested users choose actions to maximize own payoff Participation (‘Endogenous entry’) Revealing information truthfully (ratings, opinions, . . . ) Effort: Quality of content (UGC sites) Output accuracy (crowdsourcing) Quantity: Number of contributions, attemped tasks Speed of response (Q&A forums), . . . Incentive design : Allocate reward to align agent’s incentives with system Incentives in Crowdsourcing: A Game-theoretic Approach 4 / 26

  14. Incentive design for crowdsourcing Reward allocation problem varies across systems: Incentives in Crowdsourcing: A Game-theoretic Approach 5 / 26

  15. Incentive design for crowdsourcing Reward allocation problem varies across systems: Why? Constraints, reward regimes, vary with nature of reward: Monetary; social-psychological (attention, status, . . . ) Attention rewards: Diverging [GM11, GH11]; subset constraints [GM12] Money-like rewards: Bounded; sum constraints [GM12] Incentives in Crowdsourcing: A Game-theoretic Approach 5 / 26

  16. Incentive design for crowdsourcing Reward allocation problem varies across systems: Why? Constraints, reward regimes, vary with nature of reward: Monetary; social-psychological (attention, status, . . . ) Attention rewards: Diverging [GM11, GH11]; subset constraints [GM12] Money-like rewards: Bounded; sum constraints [GM12] Observability of (value of) agents’ output Can only reward what you can see Incentives in Crowdsourcing: A Game-theoretic Approach 5 / 26

  17. Incentive design for crowdsourcing Reward allocation problem varies across systems: Why? Constraints, reward regimes, vary with nature of reward: Monetary; social-psychological (attention, status, . . . ) Attention rewards: Diverging [GM11, GH11]; subset constraints [GM12] Money-like rewards: Bounded; sum constraints [GM12] Observability of (value of) agents’ output Can only reward what you can see Perfect rank-ordering: Contests [. . . ] Imperfect: Noisy votes in UGC [EG13, GH13] Unobservable: Judgement elicitation [DG13] Incentives in Crowdsourcing: A Game-theoretic Approach 5 / 26

  18. Learning & incentives in user-generated content Joint work with Patrick Hummel, ITCS’13 The setting: User-generated content (Reviews, Q&A forums, comments, videos, articles, . . . ) Quality of contributions varies widely: Incentives in Crowdsourcing: A Game-theoretic Approach 6 / 26

  19. Learning & incentives in user-generated content Joint work with Patrick Hummel, ITCS’13 The setting: User-generated content (Reviews, Q&A forums, comments, videos, articles, . . . ) Quality of contributions varies widely: Sites want to display best contributions Incentives in Crowdsourcing: A Game-theoretic Approach 6 / 26

  20. Learning & incentives in user-generated content Joint work with Patrick Hummel, ITCS’13 The setting: User-generated content (Reviews, Q&A forums, comments, videos, articles, . . . ) Quality of contributions varies widely: Sites want to display best contributions But quality is not directly observable: Incentives in Crowdsourcing: A Game-theoretic Approach 6 / 26

  21. Learning & incentives in user-generated content Joint work with Patrick Hummel, ITCS’13 The setting: User-generated content (Reviews, Q&A forums, comments, videos, articles, . . . ) Quality of contributions varies widely: Sites want to display best contributions But quality is not directly observable: Infer quality from viewer votes Incentives in Crowdsourcing: A Game-theoretic Approach 6 / 26

  22. Learning & incentives in user-generated content Joint work with Patrick Hummel, ITCS’13 The setting: User-generated content (Reviews, Q&A forums, comments, videos, articles, . . . ) Quality of contributions varies widely: Sites want to display best contributions But quality is not directly observable: Infer quality from viewer votes How to display contributions to optimize overall viewer experience? Incentives in Crowdsourcing: A Game-theoretic Approach 6 / 26

  23. A multi-armed bandit problem Incentives in Crowdsourcing: A Game-theoretic Approach 7 / 26

  24. A multi-armed bandit problem Learning contribution qualities: Multi-armed bandit problem Arms: Contributions Success probability: Contribution’s ‘quality’ Incentives in Crowdsourcing: A Game-theoretic Approach 7 / 26

  25. A multi-armed bandit problem Learning contribution qualities: Multi-armed bandit problem Arms: Contributions Success probability: Contribution’s ‘quality’ Contributors: Agents with cost to quality, benefit from views Incentives in Crowdsourcing: A Game-theoretic Approach 7 / 26

  26. A multi-armed bandit problem Learning contribution qualities: Multi-armed bandit problem Arms: Contributions Success probability: Contribution’s ‘quality’ Contributors: Agents with cost to quality, benefit from views Arms are endogenous ! Contributors choose whether to participate, content quality Incentives in Crowdsourcing: A Game-theoretic Approach 7 / 26

  27. A multi-armed bandit problem Learning contribution qualities: Multi-armed bandit problem Arms: Contributions Success probability: Contribution’s ‘quality’ Contributors: Agents with cost to quality, benefit from views Arms are endogenous ! Contributors choose whether to participate, content quality What is a good learning algorithm in this setting? Incentives in Crowdsourcing: A Game-theoretic Approach 7 / 26

  28. Overview Strategic contributors: Decide participation, quality Viewers vote on displayed contributions Mechanism: Decides which contribution to display Metric: Equilibrium regret Incentives in Crowdsourcing: A Game-theoretic Approach 8 / 26

  29. Model: Content and feedback Contribution quality q : Probability of viewer upvote Incentives in Crowdsourcing: A Game-theoretic Approach 9 / 26

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend