Free Media and Information Rachel Soloveichik BEA Advisory Committee - - PowerPoint PPT Presentation

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Free Media and Information Rachel Soloveichik BEA Advisory Committee - - PowerPoint PPT Presentation

Free Media and Information Rachel Soloveichik BEA Advisory Committee Meeting May 10, 2019 Media and Information Content in the NIPAs A small amount of content is sold explicitly Currently tracked in the NIPAs directly Other content


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“Free” Media and Information

Rachel Soloveichik BEA Advisory Committee Meeting May 10, 2019

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Media and Information Content in the NIPAs

  • A small amount of content is sold explicitly

– Currently tracked in the NIPAs directly

  • Other content is bundled with sold products

– For example, a flour bag might include recipes – Currently tracked in the NIPAs indirectly

  • Most content is offered “free”

– “Free” content is currently not tracked in the NIPAs – Some researchers have argued that tracking “free” digital content would reverse the recent productivity slowdown (Brynjolfsson and Oh 2012, Dean et al. 2012, Brynjolfsson et al. 2017, Chen et al. 2014) – This presentation tracks “free” content consistently with sold content

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Experimental Methods to Track “Free” Content

  • Content as household production
  • Content as a barter transaction

– Media users view advertising in return for “free” media – Information users view marketing in return for “free” information – Shoppers listen to sales pitches in return for “free” experiences – Some users provide personal data rather than viewership/listenership

  • The Advisory Committee saw early work on

advertising‐supported media in 2015

– Jon Samuels and Leonard Nakamura have since joined the project – We study marketing, productivity and user‐generated content

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User‐Generated Content in 2016

User‐Generated Content is a one‐way transaction:

  • Volunteers offer content to the public without any expectation of payment
  • Like other volunteer services, user‐generated content is considered

household production and is out of scope for GDP

  • Including user‐generated content in GDP would raise the nominal GDP level

by 51 billion in 2016 and the growth rate by 0.04 percentage points per year

64 86 99 115 121 127 170 192 224 50 100 150 200 250 Create personal graphics/presentations Share videos you have made online Post a comment on other's blog Like/Recommend/Share/+1 a product Post a comment or review Personal status updates/microblog/Twitter Share photos online Upload photos for your social network Comment on someone else's social media Millions of American Adults

  • Source: Technology User Profile

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GDP Impact of “Free” Content Nominal GDP level

(2016)

Real GDP Growth

percentage points per year

2005‐2017 1995‐2005 1929‐1995

Digital Content 159B 0.11% 0.11% ‐ Audiovisual Content 236B 0.05% 0.06% 0.03% Print Content 59B ‐0.04% 0.01% 0.02% Shopping Experiences 524B 0.03% 0.06% ‐0.03% Total 978B 0.16% 0.24% 0.03%

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Productivity Impact of “Free” Content Nominal GDP level

(2016)

Productivity Growth

percentage points per year

2005‐2017 1995‐2005 1929‐1995

Digital Content 159B 0.12% 0.04% ‐ Audiovisual Content 236B 0.02% 0.04% 0.01% Print Content 59B ‐0.04% 0.04% 0.04% Shopping Experiences 524B 0.08% 0.12% ‐0.03% Total 978B 0.18% 0.24% 0.02%

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Treatment of Bartered Content in NIPAs

  • Current Treatment:

– GDP accounts don’t track bartered content as industry output, industry input or personal consumption expenditures – Measured GDP rises when sold content replaces bartered content

  • Experimental Treatment:

– Content providers and users are assumed to engage in a barter transaction

  • Value of viewership/listenership/personal data = value of content

– Experimental NIPAs track “free” content consistently with sold content

  • “Free” content appears as industry output, industry input, and personal consumption

expenditures

– “Free” content is valued based on production costs

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Experimental Treatment of Bartered Content

  • Content providers and users engage in barter:

– Media users view advertising in return for “free” media – Information users view marketing in return for “free” information – Shoppers listen to sales pitches in return for “free” experiences – Some users provide personal data rather than viewership/listenership

  • Experimental NIPAs track bartered content as

industry output, industry input and consumption

  • Content values are based on production costs

– Value of viewership/listenership/personal data = value of content

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Derivation of Nominal Content Values in 2012

Data Source Used: Source Value Multiplier to Get Content Content Value Sold Advertising: Product Line Detail in Economic Census for NAICS 51 $171B 1 $171B In‐House Advertising: Industry Literature ‐ ‐ $8B Sold Marketing: Product Line Detail in Economic Census for NAICS 54 $102B 1.36 $140B In‐House Marketing: Occupational Employment Survey (OES) Data on Marketing Specialist Earnings $29B 8.46 $247B Verbal Shopping Experiences: OES Data

  • n Sales Specialist Earnings

$317B 0.87 $276B Display Shopping Experiences: BEA Data

  • n Real Estate by Category

$711B 0.32 $225B Tactile Shopping Experiences: National Retail Federation and Industry Literature $260B 0.5 $130B

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0.0% 0.2% 0.4% 0.6% 0.8% 1.0% 2017 1997 1977 1957 1937 Print

Advertising‐Supported Media Advertising is a three‐way impersonal transaction:

  • Users barter viewership for media content
  • Media companies resell the viewership to outside companies
  • Outside companies use the viewership to promote products to the public

Audiovisual Digital Consumer Content as Share of Nominal GDP

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0.0% 0.2% 0.4% 0.6% 0.8% 2017 1997 1977 1957 1937

Marketing is a two‐way impersonal transaction:

  • Users barter viewership for marketing content
  • Marketers use the viewership in‐house to promote products to the public

Marketing‐Supported Information

Digital Audiovisual Print Consumer Content as a Share of Nominal GDP

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0.0% 0.5% 1.0% 1.5% 2.0% 2016 1996 1976 1956 1936

Sales is a two‐way personal transaction:

  • Users barter listenership for shopping experiences
  • Salespeople use the listenership in‐house to promote products to individuals

Sales‐Supported Shopping Experiences

Tactile Display Verbal Consumer Experiences as a Share of Nominal GDP

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Sources Tracking Bartered Content

  • Advertising‐Supported Media:

– The Economic Census and industry sources track advertising revenue

  • Marketing‐Supported Information:

– The Economic Census reports purchased marketing services – The Occupational Employment Survey reports employment of marketing professionals, which is then used to track in‐house marketing production

  • Sales‐Supported Experiences:

– The Occupational Employment Survey is used to track verbal experiences – BEA’s fixed asset accounts provide values for the real estate used to create display experiences – National Retail Federation reports are used to track tactile experiences

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Sources Tracking Bartered Content

  • Advertising‐Supported Media:

– The Economic Census and industry sources track advertising revenue

  • Marketing‐Supported Information:

– The Economic Census reports purchased marketing services – The Occupational Employment Survey reports employment of marketing professionals, which is then used to track in‐house marketing production

  • Sales‐Supported Experiences:

– The Occupational Employment Survey is used to track verbal experiences – BEA’s fixed asset accounts provide values for the real estate used to create display experiences – National Retail Federation reports are used to track tactile experiences

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Derivation of Content Prices

Proxy Price Series

Weight

Digital

Cloud Services (Byrne, Corrado and Sichel 2018) 0.5 Own‐Account Software (NIPA Table 5.6.4, line 5) 0.5

Audio‐ visual

Television Originals (NIPA Table 5.6.4, line 24) 0.53 Sporting Events (NIPA Table 2.4.4U, line 212) 0.13

Print

Telecommunications (NIPA Table 2.4.4, line 97) 0.33 Book Originals (NIPA Table 5.6.4, line 25) 0.85

Verbal

Salesperson Labor Costs (CIU2010000210000I) 1

Display

Shopping Center Leasing (PCU5311205311201) 1

Tactile

Prices for Goods Damaged (NIPA Table 2.4.4) 1

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0.0 1.0 2.0 3.0 4.0 2017 1997 1977 1957 1937

Relative Prices for “Free” Content

Ratio of “Free” Content Prices to Overall GDP Prices, 2012 Base Year Audiovisual Print Combined Shopping Digital

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‐4.0% ‐3.0% ‐2.0% ‐1.0% 0.0% 1.0% 2017 1997 1977 1957 1937

Real GDP Impact of “Free” Content

Revision to GDP Quantity Index as a Share of the Original Index, 2012 Base Year Digital Audiovisual Combined Shopping Print

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Impact on Total Factor Productivity (TFP)

  • Bartered content raises both industry output

and industry input

– Digital content, print content, audiovisual content, verbal experiences, display experiences and tactile experiences are all tracked as new output – Digital viewership, print viewership, audiovisual viewership and sales listenership are all tracked as new intermediate inputs – TFP=(User Service Input Price)/(“Free” Content Output Price)

  • We calculate TFP for each of the 61 private

sector industries tracked by BEA and BLS in their joint production accounts

– Results for individual industries or sectors are available upon request

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‐3.0% ‐2.0% ‐1.0% 0.0% 1.0% 2017 1997 1977 1957

TFP Impact of “Free” Content

Revision to TFP Index as a Share of the Original Index, 2012 Base Year Audiovisual Digital Print Combined Shopping

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Conclusions

  • Businesses produced $1.4 trillion of “free”

content in 2016:

– $252 billion of advertising‐supported media – $465 billion of marketing‐supported information – $716 billion of sales‐supported experiences – Nominal GDP rises by $1 trillion when “free” consumer content is included in personal consumption expenditures

  • Tracking content increases growth after 2005:

– Nominal GDP growth increases by 0.01 percentage points per year – Real GDP growth increases by 0.16 percentage points per year – TFP growth increases by 0.18 percentage points per year

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Next Steps

  • BEA’s Digital Economy Satellite Account

– Contribute to the ‘Digital Media’ component

  • OECD’s Initiative on Digital Supply‐Use Tables

– Contribute to ‘Data and Advertising Driven Digital Platforms’ industries/products

  • International Statistical Standards

– Contribute to collaborative efforts with international organizations and statistical offices to introduce future improvements in economic measurement

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