SLIDE 1 Digitalization- t f ti d fi i story of connecting and fixing
Global Mobility Roundtable 11/25/2008 Kalle Lyytinen David Tilson David Tilson Iris S. Wolstein Professor Weatherhead School of Management g Case Western Reserve University Cleveland, OH, USA
SLIDE 2 The plot e p ot
- The new challenge - massive
digitalization
- New page on a broader saga of
New page on a broader saga of digitalization as connecting and fixing N d l f ti
- New spaces and layers of connecting
- Pace of connecting
Pace of connecting
SLIDE 3 Agenda ge da
- Digitalization
- Spheres of digitalization
- Generative elements of digitalization
- Generative elements of digitalization
- Digitalization as re-ordering socio-
technical order
- The case of Mobile TV
- The case of Mobile TV
SLIDE 4
The idea e dea
Wikipedia “The term digitization is often used when The term digitization is often used when diverse forms of information, including t t d i d i text, sound, image and voice, are encoded in a single 0-1 binary code. Digital information exists in only one of two forms -0 or 1- which are called bits t o o s 0 o c a e ca ed b ts (a contraction of 'binary digits'), and the sequences of 0s and 1s that constitute sequences of 0s and 1s that constitute information are called bytes.”
SLIDE 5 Analog technologies
T it i t f t f i
- Transmit using separate format for voice,
picture, image, moving picture
- Store using ink, groove, magnetic field,
chemically chemically
- Industrial organization fixed for extended
periods
- Formats inscribe in single purpose electronic analog
circuits and the values of resistors and capacitors
- Tight coupling between signal formats and devices
- Industry structures tightly bound to single purpose
physical networks
5
SLIDE 6 Digitalization
The conversion, processing, movement of all social The conversion, processing, movement of all social experience in binary experience in binary
Film Documents Film
10011100101 10011100101 10011100101
Video
Global Information Infrastructure 10011100101 10011100101 10011100101
Voice
10011100101 10011100101 10011100101
Books Pictures Commercial transactions
SLIDE 7 The New Digital E i t Environment
C t i ti Technology Use Connectivity and service Connectivity and service availability via multiple scalable availability via multiple scalable Information Infrastructure Tailoring of product/service to unique needs of the user Customization 5 A Service y p y p networks networks Digital Convergence q Hi h t ti f t Pervasive contexts of use Any service ti Transformation of physical Transformation of physical media into digital format media into digital format O St d d I f ti I d t i High penetration of computers and knowledge to use them any time, any place, any device, any user For transmission, presentation, For transmission, presentation, interaction, security interaction, security Open Standards Industry transformation and value increasingly dependent on i f i Information Industries interaction, security interaction, security information content
SLIDE 8
Digitalization New (old) idea
Represent machine Represent machine behaviors digitally (punch cards) Store those in machine l bl memory as replacable instructions (computers) instructions (computers)
SLIDE 9
New basis to represent New basis to represent and store digital and store digital information information
SLIDE 10 Increased Processing Power
Intel Processor Densities (Actual Products)
80 000 000 60,000,000 70,000,000 80,000,000 per Chip Processing power doubles every 18-24 months for about the same cost 30,000,000 40,000,000 50,000,000 ansistors p 10,000,000 20,000,000 # of Tra 1 9 7 1 1 9 7 3 1 9 7 5 1 9 7 7 1 9 7 9 1 9 8 1 1 9 8 3 1 9 8 5 1 9 8 7 1 9 8 9 1 9 9 1 1 9 9 3 1 9 9 5 1 9 9 7 1 9 9 9 2 1 Year Intel Actual Products Projected Trend Intel Actual Products Projected Trend
Data from Intel Products and Museum (From Brad Wheeler, Indiana University)
SLIDE 11
SLIDE 12 QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture.
QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this pictu
QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture.
QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture.
SLIDE 13 Increased Storage Capacity c eased Sto age Capac ty
http://www.storage.ibm.com/technolo/grochows/221.htm
SLIDE 14 And, It’s Getting Smaller and Ch Cheaper
http://www.almaden.ibm.com/sst/html/leadership/g05.ht
SLIDE 15 Storage prices – an example. g p p
Cost of Storage: Cost/MB Cost of Storage:
– 100 GB = $25 = 100 hour video cache, large music collection
Cost/MB IDC 10
– 1 TB = ~ $250 = 500 movie collection or roughly one quarter of Rhapsody’s streaming i i ll ti
1
music service collection – 18 TB = $4750 = All syndicated TV shows il bl i 1998 t d d i
1
available in 1998 or most recorded music.
~ $2000 in 2010? ~ $10 in 2015?
.1
– How many different devices can afford to have significant storage? Wh t l l f i diff t d i id
.01
- What level of service can different devices provide
at different storage levels?
.001
SLIDE 16 Increasing Bandwidth c eas g a d dt
Telecom Speed (Projected)
40 Gb D d 2001 2,000 2,500 nd Telecommunications capacity doubles every 6-9 months 40 Gbps Demonstrated 2001 1 000 1,500 ts per Secon y 500 1,000 Gigabit 1971 1973 1975 1977 1979 1981 1983 1985 1987 1989 1991 1993 1995 1997 1999 2001 Year Projected
Based on 11 Months Doubling
(From Brad Wheeler, Indiana University)
SLIDE 17 Transmission speeds
PSTN DVB
Transmission speeds
Stationary
PSTN ISDN xDSL DVB cable LAN
2001 1990
DVB satellite
2000 1998
Pedestrian
UMTS GPRS Bluetooth 1999
2002 2000 1998
WLAN IEEE 811 2000 DVB 2000
Mobile
GSM DAB DVB terrestrial
2000 1999
1 10 100 1.000 10.000 100.000
Bit rate (kbps)
1995 2004
SLIDE 18 Internet Host Domain Growth, 1980-2000
80 70 60 40 50
ts
30 40
s of Host
20
Millions
10 82 83 84 85 86 86 87 88 89 90 91 92 92 93 94 95 96 97 98 99
Year
00 81 80
1980
SLIDE 19 Law of accelerating returns in digital engine capability digital engine capability
- Exponential growth (Kurzweil)
- Growth rates also follow exponential
- Growth rates also follow exponential
growth in scale and speed R lt i l ti t
- Results in accelerating returns on
cumulative investments in digitalization
- Changes views of digital engine (IT), its
use and capability
(From Brad Wheeler, Indiana University)
y
SLIDE 20 New forms of interactions e
te act o s
Vi i
MIPS
10000 Vision
MIPS
1000 Natural Language understanding 100 g g g Speech recognition 10 Graphical User interface Handwriting recognition 1982 1987 1992 1997 2002 1 User interface Textual 1982 1987 1992 1997 2002
SLIDE 21 New interactions e te act o s
Output Information Representation
3D i t l
St hi i l di
Multimedia 3D virtual reality
Speech synthesis Stereographic visual, audio
textual Iconic
Keyboard Alphanumeric display Graphical display y Click and point Handwriting, speech recognition Gesturing
11/26/2008
Input
Position sensing
SLIDE 22
A Series of Waves of Innovation have defined the applications we use. Ubiq it Ubiquity Mobility Connectivity Computation y
SLIDE 23 Three Key Forces ee ey
Mobility Convergence Mass Scale
SLIDE 24 Ubiquitous Computing as ti new connecting
Level of embeddedness
Low Traditional
Level of bilit
Mobile Computing Traditional Organizational Computing
mobility
High Low Pervasive Computing Ubiquitous Computing High
SLIDE 25 Ride the technological waves
1970- The wave of mainframe computing Large scale transaction systems, Business Automation and ff ti effectiveness 1980- The wave of microcomputers Personal support, office automation
microcomputers
1990- The wave of network Universal information access, computing (Internet) electronic commerce, group applications 2000- The wave of digital Any time any place digital 2000- The wave of digital convergence and net-centric computing Any time, any place digital services, service integration, peer- to-peer computing, context dependency dependency
SLIDE 26 Digitalization as connecting
place
g ta at o as co ect g
place things people
Information
things people
Experiences
time time
SLIDE 27 Connecting and fixing Co ect g a d g
- Digitalization is about connecting in new
ways in time, space, artifacts and people into new representations of the p p p world W( R—W(R—W))
- Digitalization is about fixing by making
- Digitalization is about fixing by making
the “new” and “ephemeral” permanent and persistent
SLIDE 28
Digitalization of work Digitalization of work
SLIDE 29
SLIDE 30
SLIDE 31 digitization digitization g
works works
SLIDE 32
di iti ti f d t di iti ti f d t digitization of products digitization of products
SLIDE 33
digitization of content
SLIDE 34
digitizing time & space digitizing time & space
SLIDE 35
di iti i l ti hi digitizing relationships
SLIDE 36
digitization of familiar d t products
SLIDE 37
digitizing triviality digitizing triviality
SLIDE 38
digitizing pain digitizing pain
SLIDE 39 Digitizing Entertainment g t g te ta e t
Convergence
http://nano.xerox.com/hypertext/weiser/UbiHome.html
SLIDE 40
SLIDE 41 Digitizing environment g t g e
Convergence
http://nano.xerox.com/hypertext/weiser/UbiHome.html
SLIDE 42
coalescence between digital g and physical materiality
SLIDE 43
SLIDE 44
SLIDE 45 In 2008 there are almost 9000 In 2008 there are almost 9000 cameraphones per square mile in NYC NYC.
(Assumes 80% of cameraphones sold still in use)
If h h d 1 i t / t – If each cameraphone sends 1 picture/year to NYC that’s 2.7 Million pictures. And we haven’t even mentioned video. – How will NYC – or any organization – accept and use this media?
SLIDE 46
SLIDE 47
SLIDE 48
SLIDE 49
SLIDE 50
SLIDE 51
SLIDE 52
SLIDE 53 Digitaligation f i l d
connecting and fixing connecting and fixing
SLIDE 54
A i Automation
SLIDE 55
I f i Informating
SLIDE 56
Architecting experience
SLIDE 57
phenomena that were unrelated can be connected unrelated can be connected and the connection can be and the connection can be fixed
SLIDE 58
allowing new meanings on familiar products and familiar products and activities activities
SLIDE 59
bi i f di i l ubiquity of digital presence in the physical in the physical and physical in the digital p y g
SLIDE 60
materiality of digitization
SLIDE 61
programmability
SLIDE 62
memorability
SLIDE 63
addressability
SLIDE 64
locatability locatability
SLIDE 65
senseability
SLIDE 66
communicability
SLIDE 67
associability associability
SLIDE 68 Digitalization in two ways g ta at o t o ays
- Connecting and Fixing the context with
a digital representation
- Connecting and fixing social and
Connecting and fixing social and physical context that precedes and unfolds around the digital representation unfolds around the digital representation
SLIDE 69 Mapping out the organizations and technologies involved involved . . . main actors by domain for 1G & 2G
Semiconductor Manufacturers Device Manufacturers Network Operators Customers
Innovation System Market Place
Airtime resellers Manufacturers Manufacturers Operators
Infrastructure resellers (UK) Infrastructure Manufacturers Government / Regulators Industrial policy Regulatory framework Spectrum allocation Operator licenses
Regulatory System 6 9
SLIDE 70 Key actors and actions mapped onto ‘time-sequence’ version connecting
Innovation System Marketplace Regulatory System Standards
FCC Cellular concept (1947) Transistor (1948) IC (1958) Non-cellular mobile phones (1946) FCC AT&T Bell Labs Others VHF spectrum allocations AT&T IC (1958) Others 800 MHz cellular band allocation (1974) Lobby for cellular spectrum (1958-68) AT&T FCC / TIA A S 800 MHz cellular band Chicago trial launched (1978) AT&T AMPS air interface spec submitted to FCC (1971) AT&T FCC / TIA AMPS Infra & mobile manufacturers AMPS compatible equipment produced FCC Cellular licenses awarded (1982-89) Cellular services launched (1978) AT&T Roaming requirements CTIA (Network operators) AT&T Divestiture (1984) Govt.
70
Roaming requirements established (1984) IS-41 Manufacturers / TIA First version of inter-system standard developed (1988)
SLIDE 71 2.5G/3G services brought new connections new connections
Semiconductor Manufacturers Device Manufacturers Network Operators Customers
Innovation System Market Place
OS and middleware vendors Content Providers Infrastructure Manufacturers Service Providers System Integrators/ Solution Providers Industrial policy Regulatory framework Spectrum allocation Operator licenses
Regulatory System
New dimensions: DRM, privacy and security Government / Regulators
71
SLIDE 72 3G evolution steps
European Union funds 3G research RACE Defination Phases (1985-87), Phase1 (1988-92), Phase 2 (1990-94) ACTS (1994-98) 5 air interface proposals assessed by ETSI (1997) RACE UMTS vision released (1995) ETSI adopts UTRA air interface (Jan98) UMTS Forum established (1996)
Europe
3GPP established to align Jap./Euro. d d ITU receives 10 IMT 2000 ITU WARC identifies FPLMTS Japanese 3G study group formed (1996) NTT orders experimental W- CDMA systems from Nokia, Ericsson, Lucent and Japanese mfgrs (1997)
Japan
standards (1998) IMT-2000 proposals (1998) identifies FPLMTS bands (1992) Qualcomm demands concessions for licensing CDMA IPR (1998) Qualcomm & Ericsson resolve IPR disputes (3/99) Five IMT-2000 air- interfaces approved (2000) WARC 200 0extends IMT-2000 bands
1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 1990 1991 1992 1993
UMTS Rel 99 (3/2000) UMTS Rel 4 (3/01) Rel 5 (6/02) HSDPA UMTS Rel 6 (3/05) HSUPA MBMS (2000)
Global
UK 3G auctions completed (4/2000) 3UK launch 3G network (2003) Remaining
launch 3G (2004) T-Mobile launch Web’n’Walk (2005) 11% of UK mobile users on 3G (2006) HSDPA networks launched (2006)
72
SLIDE 73 Changes leading to increasingly complicated coordination problems of how to connect and fix p
Data transport mechanisms and improving handset capabilities support new services Growing importance of computer, content and specialized players Wider range of devices Reordering of a stable industry structure
- Major technological shifts
New interfaces to specify Competing and complementary wireless technologies Major technological shifts New interfaces to specify
- Industry convergence
- Entrance of new players
More players to coordinate
73
Competing and complementary wireless technologies
SLIDE 74 Digitizing TV and making it mobile in the United Kingdom g
Context Context – Telecom and TV industries transformed as they can be connected by the content “C i ” i i d i h l i – “Converging” or connecting services, devices, technologies – Connect any content, consumer, device and location- mobile TV
- Between devices
- With devices
The challenge H bil TV i th U it d Ki d l d th – How mobile TV in the United Kingdom evolved as the new connection space became open? – What connections were created, why and how are they fixed over
74
y y time
SLIDE 75 Mobile computing: the numbers are there
1200 1400
Cellular Subs Net Connected PCs Mobile wireless industry
800 1000
Net Connected PCs Net Connected Handsets
- ~ 2 billion mobile wireless users
- M
bil h th PC d
400 600
- More mobile phones than PCs and
TVs combined
- 816m handsets sold in 2005 (21%
200
1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003
- 816m handsets sold in 2005 (21%
growth)
- 3G WCDMA has really taken off
1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003
3G WCDMA has really taken off
75
Source: Gartner, IEE
SLIDE 76 Telecom and TV industries
Mobile phone industry Mobile phone industry
Uses radio spectrum to deliver services
Television industry
Uses radio spectrum to deliver content
Uses radio spectrum to deliver services – Started in 1980s – Grew out of telcos R l ti i t t
- Started in 1930s
- Grew out of radio broadcasting
Regulation important
Regulation important – Licensing and spectrum allocation – Allowed telcos to offer TV Di it l i t it / i
g p
- Licensing and spectrum allocation
- Allowed cable to offer telephony/data
Digital impacts capacity / economics
Digital impacts capacity / economics – Went digital in 1990s – 3G and 3.5G well underway – IP connectivity
Digital impacts capacity / economics
- Satellite/cable digital in 1990s
- DTT switchover continues into 2010s
Operators looking for new revenue – Developed markets highly penetrated – Competition in voice / text
Broadcasters looking to regain viewers
- People watching less TV- especially
Generation Z
76
– Churn / lifetime value focus
Generation Z
- Competition from Internet
- Churn / lifetime focus
SLIDE 77 18-24 Yr olds very familiar with downloading video
Percentage of survey respondents who have downloaded
70% 80% 90% 50% 60% 70% All age groups 18-24 30% 40% 25-44 45-64 0% 10% 20% 0% Music video TV shows User generated video News Music video TV shows User generated video News
77
UK USA
Source: Ofcom
SLIDE 78 How content and distribution are now connected?
BBC
TV viewers
Arqiva / M i PAL UHF T V TV license fee ITV, C4, Five Macquarie Analog and digital broadcast network
Advertisers
S C t t Ch l Freeview (DTT) A t & DVB-T UHF T V T B/ P V R Top Up TV S T Content Creators Channel Owners BSkyB Virgin Media ( bl ) Astra & Eutelsat Satellites DVB-S Sat DVB-C T V B/ P V R (cable) IPTV B db d DVB C Coax T V Various IP S T B/ P
Broadband TV
Content Flow
Broadband (e.g. DSL) Various IP P C V IP V R
78 Broadcasters Broadcast Networks Payment Flow
SLIDE 79 “Mobile TV” was around before mobile phones
Sinclair MTV1 (1978) First Sony Watchman (1982) Sinclair MTV1 (1978) First Sony Watchman (1982) Analog mobile TV has several limitations – Battery life limited Samsung SCH-x820 with integrated analog TV tuner (2003) – Battery life limited – Reception poor – particularly while moving – People self-conscious about using devices in public
Digital terrestrial TV standards not suitable for Digital terrestrial TV standards not suitable for pocket TV
– Power consumption (ATSC and DVB-T)
79
– Doppler (ATSC)
SLIDE 80 Digital Alternatives to “mobileTV” available
80
SLIDE 81 How to connect customers around fixed- mobile convergence options mobile convergence options
Fixed line substitution and migration of voice traffic – but wired broadband central Fixed line substitution and migration of voice traffic but wired broadband central – Even HSDPA pale imitation of fixed broadband (getting faster) → DSL offer – HSDPA may be a viable option to fixed broadband → no DSL offer Mobile data services enable VoIP bypass – Some operators block VoIP service providers (e.g. Vodafone) – Others partner with them (e.g. 3 and Skype) R l f SIM d OPP f t ( bilit t th ti ti ) – Role of SIM card as OPP for operators (e.g. mobility management, authentication) Multiple paths to network convergence – many configs explored – France Telecom / Orange quad play include free fixed broadband France Telecom / Orange quad play include free fixed broadband – NTL / Virgin Mobile - quad play – BT is an MVNO, Fusion, and TV via 21CN network. – BSkyB purchased ISP – Carphone Warehouse will offer fixed telephony and broadband services Wireless technologies have technical and economic constraints B ildi i l t k (i UK) d ’t k i 81 – Building a new wireless network (in UK) doesn’t make economic sense – WiMax does not look economically viable (in UK) – UK Broadband uses UMTS-TDD for fixed ISP services – but 50-70% LLU price
SLIDE 82 Timeliness and breadth of content and time/location shifting features vary across technical options y p
Multiplicity of technical options – ambiguity – DTT battery consumption to heavy – DVB-H trial in UK, but no spectrum allocation, new network required – DAB has spectrum, existing transmission network, – UMTS-MBMS would be more cost effective – Different enrollments required for each Wireless link not (absolutely) necessary for time and location-shifting – Sync with web-based services e.g. iPod with PC/MAC, Google video and PSP – Sync with broadcast video using DVR – Slingbox – access your own services via data link Opportunities for “iTunes” like services for mobile video? pp
82
SLIDE 83 Availability of spectrum is driving development of TDtv but it is only in technical trial stage TDtv . . . but it is only in technical trial stage
UK version of the IMT2000 / UMTS band plan
83
SLIDE 84 Alternative Unicast and Broadcast Mechanisms to Deliver TV and/or video clip offerings Deliver TV and/or video clip offerings
Streaming video Sent to many recipients simultaneously Streaming video sent to each recipient individually
- Alternatives to connect per different time /
place different type of content
simultaneously
– News – Financial – Sport
people see same al al-
time
Video on demand from range of clips broadcast and t d d i Video / clips Downloaded
OR d l d d
- Maintains social element – people see same
content ‘as’ same time
- Non time sensitive material
– General entertainment
Not rea Not rea
stored on device OR downloaded in advance – Movie trailers – Music video
- Broadcast mode can give ‘push VoD’
– Stored broadcasts clips (c.f. PVR)
Unicast Unicast
p ( ) – News, weather, sport clips updated periodically
Broadcast Broadcast
- DMB
- DVB-H / ATSC-mobile
- MediaFLO
84
USB
- MediaFLO
- TDtv
- MBMS / BCMCS
SLIDE 85 Handset capabilities as significant actants
Ambivalence about breadth of handset portfolio p – Customer choose handsets first – so operator needs a wide range – Diverse device characteristics (under-standardization) an operational disadvantage g
- Bigger operators can drive reduction in range of device capabilities they
support
- Content providers have to support transcoding for 50-60 video formats
Three types of brands on (tier 1) handsets. . . . . many more content brands Some operators taking more proactive role in handset specification – Tier 1 manufacturers for most devices – Deal directly with ODMs to fill gaps y g p O2’s X-series
85
Vodafone’s Simply
SLIDE 86 Mobile video and TV services in UK
Video calling and clips from 3UK (2003) g p ( ) – Video calls restricted to 3’s customers – Also offered video clips T-mobile’s Euro 2004 soccer coverage (GPRS) – Video clip highlights / goals – Paid per team Vodafone and Orange offer TV on 3G handsets (2005) – Time-critical news / sport transmitted live – Non time-critical content looped and updated periodically p p p y – Uses unicast mechanisms – not scalable – Leverage broadcaster brands e.g. Sky Mobile TV 86
SLIDE 87 Broadcast wireless technology trials and expansion
- f connections
- f connections
Unicast wireless for mobile TV are not scalable
- 6 mobile TV viewers per cell
- If 40% of subscribers watch 8 minutes per day – 3G network would grind to a halt
- £268.00 revenue for 1MB of SMS data . . . . . . £0.20 for 1MB of TV data
DVB-H Trials in Oxford (UK)
- Oxford trial proved technology and supported business case
- Avg.3 hours viewing per week . . . commutes / lunchtime new ‘primetime’
g g p p
- . . . but no spectrum available for operational systems in the UK
- Network operators lobbying for release of “channel 36” for mobile TV
DMB –Trialed by Virgin Mobile UK and BT in 2005 y g
- 5 TV channels (and ~50 radio stations)
- 95 minutes of radio and 66 minutes of video (on average)
- A lot of viewing at home
DMB based service launched in
- Uses DAB spectrum and infrastructure already in place
- Modest take-up so far . . . . battery, phone, reception . . . Only 6 channels
87
MediaFLO trialed by BSkyB two UK cities
SLIDE 88 Mobile TV platforms support a range of unicast and multicast technologies- connecting is never fixed
BT Movio mobile TV architecture
88
SLIDE 89 Content brands as important actors
Content providers establish legitimate access to
To forestall illegal sharing mechanisms – To forestall illegal sharing mechanisms – PC as second screen / channel for VoD Phone seen as “Third screen” (a new way of connecting) – Complement TV and PC screens H l ith h ARPU t – Help with churn, ARPU, customer acquisition – Access younger audience Major video suppliers loathed to make exclusive (long-term) deals – Customers not tied to one mobile network BBC’ i l i bli ti 89 – BBC’s universal service obligation
SLIDE 90 Mobile TV builds upon existing brands existing brands
Channel bundles offered Orange TV UK (as of March 2007)
£5 i k 1 £5 i k 2 £5 f il k £5 mix pack 1 £5 mix pack 2 £5 family pack Aardman My Movies Living tv Kiss fm Kerrang! British EuroSport Smashhits My Movies ITN News Living tv Channel 4 mobile ITN News E! Bravo British EuroSport FHM TV Aardman ITN News Comedy Time ITN News Channel 4 Gong Living tv Cartoon Network Bravo Comedy Time Channel 4 Bravo Cartoon Network Toon World Disney £5 Sky entertainment £5 Sky sports football pack £5 music pack £5 Sky entertainment pack £5 Sky sports football pack £5 music pack Bravo Living tv Sky Sports News Sky Sports Soccer Special Kiss fm Kerrang! Living tv Cartoon Network Sky One E! Discovery lifestyle Sky Sports Soccer Special Champions League Soccer AM Kerrang! Smash hits Trace Magic 90 Discovery lifestyle
SLIDE 91 Sky brand is central to Vodafone
Sk N S t Sk E t t i t P k V d f V i t
Channel bundles offered on Vodafone UK (as of March 2007)
Sky News, Sports & Factual pack (£5/mth) Sky Entertainment Pack (£5/mth) Vodafone Variety Pack (£3/mth) Sk N (li ) E! Ch l 4 Sky News (live) Sky Sports News (live) CNN (live) Extreme Sports E! MTV Trax MTV Snax Sky One Channel 4 Big Brother HBO Mobile ITN News p Channel At the Races Bloomberg (live) Di F t l y Sky Movies Living TV Paramount Comedy B ITN Weather British Eurosport UEFA Champions L Discovery Factual The History Channel National Geographic Bravo Cartoon Network Nickelodeon Discovery Lifestyle League Chilli TV Fashion TV GMTV y y The Biography Channel Fox 24
91
SLIDE 92 Summary: mobileTV as connecting in the U.K. ?
Content / viewer
- More channels / content
- Personal TV
- New type of content connected, different context, different modality
New type of content connected, different context, different modality On-going re-ordering in the industry
- Industry structure strained
- Leverage around established content brands as connecting “points”
- Leverage around established content brands as connecting points
- Triple / quad plays e.g. BSkyB offering broadband (what’s next, how to
connect the connections to the customer) Regulation / policy (who can connect and where how to fix this?) Regulation / policy (who can connect and where, how to fix this?)
- Spectrum availability (UHF, L-band)
- Deregulation of TV distribution, Telecom services, v.s. BBC mandate
- LLU in UK support more bundling options
- LLU in UK support more bundling options
- Standardization – European versus US/UK stance
Devices (when and how can I connect?) B tt lif
92
- Battery life
- Form factor and antenna
- Convergence with fixed services
SLIDE 93 Connection story illustrated
93
SLIDE 94 Concluding Thoughts Co c ud g
- ug ts
- Understanding digitalization as connecting and fixing
- ffers a valuable metaphor
p
- Analyze both contextually within the situation and
from the context into the preceding context
- The small and the large need to be always connected
- The small and the large need to be always connected
- The amplification of connecting makes fixing more
difficult, but makes more fixing necessary g y
- The need for fixing drives down the rate of
amplification for connecting- but is necessary for it!
- New forms of connecting that link unconnected
- New forms of connecting that link unconnected
communities, technologies and regulatory forms the main story and challenge- innovation as disruption Th f i d l i i f t
- The pace of opening and closing is fast
SLIDE 96 Combination of ‘triangle’ and ‘loop’ models loop models
96
SLIDE 97 Initial industry consensus around walled garden ‘Internet’
Walled gardens – Services tightly controlled by network operators (e.g. sports, news, basic t t i t t t hi id i t d ll ) entertainment – text, graphics, video, ring tones and wallpaper) – Network operators retain 50-60% of service revenue – Slow adoption by customers – voice and SMS still main revenue drivers Use of wireless networks / walled gardens as OPP inhibited actor-network building – Closed approach probably stifled innovation – Kept out small (innovative) content / service providers – Customers confused / not enrolled
97
SLIDE 98 allocations, and the timing of those allocations affected those allocations affected the migration paths to 3G
1G Analog 2G Digital 2.5G 3G
the migration paths to 3G
HSCSD 57.6kbits/s Circuit EDGE 384kbits/s Packet
g g
GSM 9.6kbits/s Circuit Analog (FDMA) 14.4kbits/s Circuit UMTS
384 kbits/
GPRS 115kbits/s Packet
kbits/ s – 2Mbi ts/s
Packet IMT-2000 IMT-2000
IMT- 2000
1840 1880 1920 1960 2000 2040 2080 2120 2160 1 60 1800 1 20 DCS/GSM1800 DCS/GSM1800 PCS PCS
98
1840 1880 1920 1960 2000 2040 2080 2120 2160 MHz 1760 1800 1720
SLIDE 99 Actor-Network Theory (ANT) treats the social and the technological symmetrically technological symmetrically
Implications Main idea Example
E h i li k d P / t i thi ith t D ith t f lt Emphasis on links and networks Network nodes are human or Person / actor is nothing without network
Dean without faculty, students, funds, university
Network nodes are human or non-human actors Non-human / human actors treated symmetrically
Nature and artifacts
- Projector light bulb “acts”
Actors have different values and interests
- Translation required to create
links
- On-going translation needed to
maintain links
- Start a project
- Keeping it moving
maintain links Actor-networks can become “black boxed”
- Becomes package for further
network building
- May be irreversible
- TCP/IP
- Institutions
Human actors as “sociologists”
- Heterogeneous engineers act on
theory of environment
- Try to establish “Obligatory
- Project managers
- Windows API as OPP
May be irreversible Institutions
99
Try to establish Obligatory Passage Points” (OPP) Windows API as OPP
Based on works from Callon, Latour and Law
SLIDE 100
Will we have a Universal Device?