CS24
Spring 2015 - Berkeley, CA
FRESHMAN SEMINAR FOR CS SCHOLARS
WEEK 6 - HUMAN COMPUTER INTERACTION
U N I V E R S I T Y O F C A L I F O R N I A - B E R K E L E Y 3 M A R C H 2 015
CS24 FRESHMAN SEMINAR FOR CS SCHOLARS WEEK 6 - HUMAN COMPUTER - - PowerPoint PPT Presentation
Spring 2015 - Berkeley, CA CS24 FRESHMAN SEMINAR FOR CS SCHOLARS WEEK 6 - HUMAN COMPUTER INTERACTION U N I V E R S I T Y O F C A L I F O R N I A - B E R K E L E Y 3 M A R C H 2 015 THREE PARADIGMS OF HCI FIRST WAVE - FUNCTIONALITY
Spring 2015 - Berkeley, CA
FRESHMAN SEMINAR FOR CS SCHOLARS
WEEK 6 - HUMAN COMPUTER INTERACTION
U N I V E R S I T Y O F C A L I F O R N I A - B E R K E L E Y 3 M A R C H 2 015
THREE PARADIGMS OF HCI
FIRST WAVE - FUNCTIONALITY
H A R R I S O N E T . A L . , T H E T H R E E P A R A D I G M S O F H C I , 2 0 0 7
SECOND WAVE THIRD WAVE
“HUMAN FACTORS”, OPTIMIZING MAN-MACHINE FIT INFORMED BY COG SCI, EMPHASIS ON THEORY “SITUATED PRESPECTIVES”, INTERACTION AS MEANING MAKING; INTERACTION SUBJECT TO MULTIPLE INTERPRETATIONS
GULF OF EVALUATION
HUMAN COMPUTER INTERACTION
INPUT WARS
U N I V E R S I T Y O F C A L I F O R N I A - B E R K E L E Y 3 M A R C H 2 015
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THE GREAT GULFS
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THE INPUT WARS
HMP, FITTS, KLM, GOMS
HUMAN COMPUTER INTERACTION
TASK ANALYSIS, SCENARIOS, HEURSTIC EVALS
U N I V E R S I T Y O F C A L I F O R N I A - B E R K E L E Y 3 M A R C H 2 015
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THE HUMAN MODEL PROCESSOR
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CAPACTITIES OF THE HUMAN
MILLER, G. A. (1956). "THE MAGICAL NUMBER SEVEN, PLUS OR MINUS TWO: SOME LIMITS ON OUR CAPACITY FOR PROCESSING INFORMATION". PSYCHOLOGICAL REVIEW 63 (2): 81–97.
MILLERS LAW THE NUMBER OF OBJECTS AN AVERAGE HUMAN CAN HOLD IN WORKING MEMORY IS 7 +/- 2. CHUNKING A MEMORY TECHNIQUE WHERE STIMULI IS GROUPED INTO AUDITORY, OR VISUAL “BITES” TO AID IN FREE RECALL TASKS
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INPUT EVALUATION
U N I V E R S I T Y O F C A L I F O R N I A - B E R K E L E Y
FITT’S LAW
The time (MT) to move to and select a target of width W which lies at distance (or amplitude) A is :
3 M A R C H 2 015
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KLM - KEYSTROKE LEVEL MODEL
POINT TO ELEMENT
HMPK
Key 0.2s Home 0.4s Point(Fitt’s) 1.1s Resp. computer dependent
TYPE A WORD
MHKKKKK
SEQUENTIAL COMMAND (ENTER)
MK
STEERING
HMPMPM
HEURISTIC EVALUATION
U N I V E R S I T Y O F C A L I F O R N I A - B E R K E L E Y 2 4 F E B R U A R Y 2 015
world
A USABILITY ENGINEERING METHOD FOR FINDING THE USABILITY PROBLEMS IN A USER INTERFACE DESIGN SO THAT THEY CAN BE ATTENDED TO AS PART OF AN ITERATIVE DESIGN PROCESS
http://hallofshame.gp.co.at/metaphor.htm
and recover from errors
NIELSEN’S USABILITY HEURISTICS
ETHNOGRAPHY, CONTEXTUAL INQUIRY
HUMAN COMPUTER INTERACTION
DESIGN RESEARCH, SITUATED PERSPECTIVES
U N I V E R S I T Y O F C A L I F O R N I A - B E R K E L E Y 2 M A R C H 2 015
U N I V E R S I T Y O F C A L I F O R N I A - B E R K E L E Y
EGOCENTRIC INTUITION FALLACY
EIF IS THE COMPELLING ILLUSION THAT ONE KNOW THE DETERMINANTS OF ONE’S OWN BEHAVIOR AND SATISFACTION.
“I LIKE GUI EDITORS BECAUSE WHAT I SEE IS WHAT I GET (WYSIWYG)” “THE TERMINAL IS TERRIBLE BECAUSE THE COMMAND NAMES ARE POORLY CHOOSEN”
WE ALL TEND TO GREATLY OVERESTIMATE THE DEGREE TO WHICH WHAT IS TRUE FOR US WILL BE TRUE FOR OTHERS.
2 M A R C H 2 015
U N I V E R S I T Y O F C A L I F O R N I A - B E R K E L E Y
ETHNOGRAPHY
STUDY OF PEOPLE AND CULTURES USER-CENTERED DESIGN (UCD)
2 M A R C H 2 015
CONTEXT PARTNERSHIP INTERPRETATION FOCUS
U N I V E R S I T Y O F C A L I F O R N I A - B E R K E L E Y
DESIGN RESEARCH
FUTURE HEADLINES
2 M A R C H 2 015
Celebrities license 3D scans of body parts for use as 3D printed cosmetic prosthesesChild saved by roboLassie Child has allergic reach on after being stung by robotic bee Printed contact lenses make optometrists nearly obsolete 500% increase in children swallowing domestic micro-robots this year
THINK 20 YEARS INTO THE FUTURE . WHAT ARE HEADLINES YOU MIGHT ENCOUNTER?
Mayo clinic fabricates spinal column that will grow as child ages The new digital divide? Lower SAT scores linked to lack of access to 3D Fabs
model T
people in front of a design and waiting for reactions
artist and the industrial engineer
Norman, D. A. (2004). Emotional Design: Why We Love (or Hate) Everyday Things. New York: Basic Books. http://saraows.wikispaces.com/3.+Three+levels+of+Design+Visceral,+Behavioral,+Reflective
DESIGN
and satisfying the needs of the actual users
process
product or its use
Today's multimedia machine makes the computer screen into a demanding focus of attention rather than allowing it to fade into the background… The most profound technologies are those that
from it.
"The Computer for the 21st Century” Scientific American. September, 1991
UBIQUITOUS COMPUTING
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ARCHITECTURAL USER INTERFACES
ARS ELECTRONICA BUILDING, LINZ, AUSTRIA
Touché https://www.youtube.com/watch?v=vqW1wcKqK8E FreeD Skinput
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U N I V E R S I T Y O F C A L I F O R N I A - B E R K E L E Y
ATTEND A RESEARCH SEMINAR - FREE LUNCH! WRITEUP IN LATEX - 1 PAGE - PICTURES + DIAGRAMS WELCOME SUBMIT TO TIME CAPSULE REPO CATCHUP ON MISSING WORK
2 M A R C H 2 015
QUESTIONS ?
COMPUTER GRAPHICS
ATEEND A RESEARCH SEMINAR
U N I V E R S I T Y O F C A L I F O R N I A - B E R K E L E Y 2 4 F E B R U A R Y 2 015