Certain Hypergraphs Pinkaew Siriwong Chulalongkorn University 1983 - - PowerPoint PPT Presentation

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Certain Hypergraphs Pinkaew Siriwong Chulalongkorn University 1983 - - PowerPoint PPT Presentation

Cops and Robbers on Certain Hypergraphs Pinkaew Siriwong Chulalongkorn University 1983 NOWAKOWSKI AND WINKLER Introduce the game of cops and robbers on graphs Characterize cop-win graphs and interested in product of cop-win graphs


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SLIDE 1

Cops and Robbers on Certain Hypergraphs

Pinkaew Siriwong

Chulalongkorn University

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SLIDE 2

Story of Cops and Robbers Game

1983 NOWAKOWSKI AND WINKLER 1984 AIGNER AND FROMME 2011 WILLIAM DAVID BAIRD

  • Introduce the game of cops and robbers on graphs
  • Characterize cop-win graphs and interested in product of cop-win graphs
  • Consider the situation where more cops capture the robber
  • For planar graph, three cops suffice to win
  • Introduce the game of cops and robbers on hypergraphs
  • Investigate that hyperpath is cop-win, but hypercycle is robber-win

2

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SLIDE 3

Cops and Robbers on Graphs

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SLIDE 4

Cops and Robbers

  • n Graphs

Start with a (reflexive) finite connected graph Two players: cop and robber

Cop Robber

4

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SLIDE 5

Cops and Robbers

The cop chooses a beginning vertex and then the robber chooses the

  • ther vertex to begin

In each round, the cop and the robber take alternatively moving from their present vertex to other vertices along edges or staying put

5

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SLIDE 6

Cop wins

Cop wins if cop can catch robber by occupying the same vertex as the robber after finite number of moves Example of cop-win graph

6

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SLIDE 7

Robber wins

Robber wins if robber can run away (there exists an escaping way for the robber) Example of robber-win graph

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SLIDE 8

Cops and Robbers on Hypergraphs

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SLIDE 9

Cops and Robbers

  • n Hypergraphs

Start with a finite connected hypergraph Two players: cop and robber

Cop Robber

9

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SLIDE 10

Cops and Robbers

The cop chooses a beginning vertex and then the robber chooses the

  • ther vertex to begin

In each round, they take alternatively moving from their present vertex

๐‘ฆ to any vertex ๐‘ง belonging to the same hyperedge as vertex ๐‘ฆ or

staying put.

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SLIDE 11

Cop wins and Robber wins

Example of robber-win hypergraph Example of cop-win hypergraph

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SLIDE 12

Cops and Robbers on Products of Hypergraphs

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SLIDE 13

Generalization of cops and robbers

1983 (Strong) product of cop-win graphs is cop-win. Consider products of cop-win hypergraphs Cartesian product of cop-win hypergraphs is robber-win Direct product of cop-win hypergraphs is robber-win Strong product of cop-win hypergraphs is cop-win

13

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SLIDE 14

Cartesian Product

Cartesian product of cop-win hypergraphs is robber-win

๏‚ฃ

1 2 3 4 5 a b

๐ผ1 ๐ผ2

=

1a 1b 2a 2b 3a 3b 4a 4b 5a 5b The robber always find the vertex to stay far from the cop.

14

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SLIDE 15

Direct Product

Minimal rank preserving direct product of cop-win hypergraphs is robber-win 1 2 3 4 5 a b

๐ผ1 ๐ผ2

=

1a 1b 2a 2b 3a 3b 4a 4b 5a 5b Free neighbor

ร—1

Free neighbor

15

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SLIDE 16

Direct Product

Maximal rank preserving direct product of cop-win hypergraphs is robber-win 1 2 3 4 5 a b

๐ผ1 ๐ผ2

=

ร—2

1a 1b 2a 2b 3a 3b 4a 4b 5a 5b Free neighbor

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SLIDE 17

Strong Product

1 2 3 4 5 a b

๐ผ1 ๐ผ2

Normal (strong) product of cop-win hypergraphs is cop-win

๐น ๐ผ1 โŠ 1 ๐ผ2 = ๐น ๐ผ1๏‚ฃ๐ผ2 โˆช ๐น ๐ผ1 ร—1 ๐ผ2

โŠ ๐Ÿ

=

1a 1b 2a 2b 3a 3b 4a 4b 5a 5b

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SLIDE 18

Strong Product

1 2 3 4 5 a b

๐ผ1

Standard strong product of cop-win hypergraphs is cop-win

๐น ๐ผ1 โŠ 2 ๐ผ2 = ๐น ๐ผ1๏‚ฃ๐ผ2 โˆช ๐น ๐ผ1 ร—2 ๐ผ2

โŠ ๐Ÿ‘

1a 1b 2a 2b 3a 3b 4a 4b 5a 5b

=

๐ผ2

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SLIDE 19

Characterization of Cop-win Hypergraphs

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Generalization of cops and robbers

1983 A finite cop-win graph if and only if it is dismantlable. 1984 Let ๐‘ฆ be a corner of ๐ป and าง

๐ป = ๐ป โˆ’ ๐‘ฆ. ๐ป is a

cop-win graph if and only if าง

๐ป is a cop-win graph.

by successively deletion corners (in any order), ๐ป can be reduced to ๐ฟ1

20

Let ๐‘ฆ be a corner of a hypergraph ๐ผ. ๐ผ is a cop-win hypergraph if and only if a weakly deletion ๐ผ โˆ’ ๐‘ฆ is a cop-win hypergraph

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SLIDE 21

Characterization of cops and robbers

For some vertex ๐‘ง โ‰  ๐‘ฆ of a graph ๐ป, ๐‘‚ ๐‘ฆ โІ ๐‘‚ ๐‘ง

๐‘ฆ is a corner of a graph ๐ป.

There exists a vertex ๐‘ง of ๐ผ such that ๐‘‚๐ผ ๐‘ฆ โІ ๐‘‚๐ผ ๐‘ง

๐‘ฆ is a corner of a hypergraph ๐ผ. 1 is a corner of a graph ๐ป 4 is a corner of a hypergraph ๐ผ ๐‘‚ 1 = 1,2,3 ๐‘‚ 2 = 1,2,3,5 ๐‘‚๐ผ 4 = 4,5,6 ๐‘‚๐ผ 6 = 3,4,5,6

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SLIDE 22

Characterization of cops and robbers

๐ผ is a robber-win hypergraph if and only if a graph ๐ป ๐ผ of a

hypergraph ๐ผ is a robber-win graph

๐ผ ๐ป ๐ผ If ๐ป ๐ผ is a robber-win graph, by applying winning strategy of robber in ๐ป ๐ผ , ๐ผ is a robber-win hypergraph If ๐ผ is a robber-win hypergraph, by applying winning strategy of robber in ๐ผ, ๐ป ๐ผ is a robber-win graph

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๐‘Š ๐ป ๐ผ = ๐‘Š ๐ผ and ๐‘ฃ๐‘ค โˆˆ ๐น ๐ป ๐ผ

if ๐‘ฃ, ๐‘ค โІ ๐‘“ for some ๐‘“ โˆˆ ๐น ๐ผ

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SLIDE 23

Characterization of cops and robbers

Removing of ๐‘ฆ from ๐‘Š and removing all edges of ๐ป containing ๐‘ฆ from ๐น Deletion of ๐‘ฆ โˆˆ ๐‘Š from ๐ป Removing of ๐‘ฆ from ๐‘Š ๐ผ and from each hyperedge containing ๐‘ฆ Weakly deletion of ๐‘ฆ โˆˆ ๐‘Š ๐ผ from ๐ผ

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SLIDE 24

Characterization of cops and robbers

Let ๐‘ฆ be a corner of a hypergraph ๐ผ. ๐ผ is a cop-win hypergraph if and only if a weakly deletion ๐ผ โˆ’ ๐‘ฆ is a cop-win hypergraph If ๐ผ is a cop-win hypergraph then a graph ๐ป ๐ผ of a hypergraph ๐ผ is a cop-win graph. Thus, ๐ป ๐ผ โˆ’ ๐‘ฆ is a cop-win graph, so is ๐ป ๐ผ โˆ’ ๐‘ฆ . Therefore, a weakly deletion ๐ผ โˆ’ ๐‘ฆ is a cop-win hypergraph.

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If ๐‘ฆ is a corner in a hypergraph ๐ผ, then ๐‘ฆ is a corner in a graph ๐ป ๐ผ .

๐ป ๐ผ โˆ’ ๐‘ฆ = ๐ป ๐ผ โˆ’ ๐‘ฆ .

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SLIDE 25

Characterization of cops and robbers

Let ๐‘ฆ be a corner of a hypergraph ๐ผ. ๐ผ is a cop-win hypergraph if and only if a weakly deletion ๐ผ โˆ’ ๐‘ฆ is a cop-win hypergraph If ๐ผ is a robber-win hypergraph then a graph ๐ป ๐ผ of a hypergraph ๐ผ is a robber-win graph. Thus, ๐ป ๐ผ โˆ’ ๐‘ฆ is a robber-win graph, so is ๐ป ๐ผ โˆ’ ๐‘ฆ . Therefore, a weakly deletion ๐ผ โˆ’ ๐‘ฆ is a robber-win hypergraph.

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SLIDE 26

Characterization of cops and robbers

A hypergraph ๐ผ is a cop-win hypergraph if and only if by successively weakly deletion corners (in any order), ๐ผ can be reduced to a single vertex.

No corner Robber-win hypergraph

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SLIDE 27

Characterization of cops and robbers

Reduced to a single vertex Cop-win hypergraph

27

A hypergraph ๐ผ is a cop-win hypergraph if and only if by successively weakly deletion corners (in any order), ๐ผ can be reduced to a single vertex.

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SLIDE 28

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Hyperpath and Hpercycle

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A hypergraph is ๐‘ข-joined if each intersection of hyperedges contains exactly ๐‘ข vertices A hyperpath is a sequence of hyperedges ๐น1, ๐น2, ๐น3, โ€ฆ , ๐น๐‘™, such that ๐น๐‘— and ๐น๐‘—+1 are ๐‘ข-joined for ๐‘ข > 0 and for 1 โ‰ค ๐‘— โ‰ค ๐‘™ โˆ’ 1 and ๐น๐‘— โˆฉ ๐น

๐‘˜ = โˆ… when ๐‘˜ โ‰  ๐‘— + 1 ๐‘›๐‘๐‘’ ๐‘™

For an integer ๐‘™ > 2, a ๐‘™-hypercycle is a collection of ๐‘™ hyperedges ๐น1, ๐น2, ๐น3, โ€ฆ , ๐น๐‘™, with two hyperedges ๐น๐‘— and ๐น

๐‘˜

are incident if ๐‘˜ = ๐‘— + 1 ๐‘›๐‘๐‘’ ๐‘™

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SLIDE 30

โžข Vertex-set: ๐‘Š

1 ร— ๐‘Š 2

  • 1. ๐‘ฆ1, ๐‘ฆ2, ๐‘ฆ3, โ€ฆ , ๐‘ฆ๐‘  โˆˆ ๐น1 and ๐‘ง1 = ๐‘ง2 = ๐‘ง3 = โ‹ฏ = ๐‘ง๐‘  โˆˆ ๐‘Š

2

  • 2. ๐‘ง1, ๐‘ง2, ๐‘ง3, โ€ฆ , ๐‘ง๐‘  โˆˆ ๐น2 and ๐‘ฆ1 = ๐‘ฆ2 = ๐‘ฆ3 = โ‹ฏ = ๐‘ฆ๐‘  โˆˆ ๐‘Š

1

โžข Edge-set: ๐‘ฆ1, ๐‘ง1 , ๐‘ฆ2, ๐‘ง2 , ๐‘ฆ3, ๐‘ง3 , โ€ฆ , ๐‘ฆ๐‘ , ๐‘ง๐‘  is an edge if

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The products of

๐ผ1 ๐‘Š

1,๐น1 and

๐ผ2 ๐‘Š

2,๐น2

The Cartesian Product ๐‘ฐ๐Ÿ๏‚ฃ๐‘ฐ๐Ÿ‘

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SLIDE 31

โžข Vertex-set: ๐‘Š

1 ร— ๐‘Š 2

โžข Edge-set: ๐‘ฆ1, ๐‘ง1 , ๐‘ฆ2, ๐‘ง2 , ๐‘ฆ3, ๐‘ง3 , โ€ฆ , ๐‘ฆ๐‘ , ๐‘ง๐‘  is an edge if

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The products of

๐ผ1 ๐‘Š

1,๐น1 and

๐ผ2 ๐‘Š

2,๐น2

The Minimal Rank Preserving Direct Product ๐‘ฐ๐Ÿ ร—๐Ÿ ๐‘ฐ๐Ÿ‘

  • 1. ๐‘ฆ1, ๐‘ฆ2, ๐‘ฆ3, โ€ฆ , ๐‘ฆ๐‘  โˆˆ ๐น1 and ๐‘ง1, ๐‘ง2, ๐‘ง3, โ€ฆ , ๐‘ง๐‘  โІ ๐‘“2 for some ๐‘“2 โˆˆ ๐น2
  • 2. ๐‘ฆ1, ๐‘ฆ2, ๐‘ฆ3, โ€ฆ , ๐‘ฆ๐‘  โІ ๐‘“1 for some ๐‘“1 โˆˆ ๐น1 and ๐‘ง1, ๐‘ง2, ๐‘ง3, โ€ฆ , ๐‘ง๐‘  โˆˆ ๐น2
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SLIDE 32

โžข Vertex-set: ๐‘Š

1 ร— ๐‘Š 2

โžข Edge-set: ๐‘ฆ1, ๐‘ง1 , ๐‘ฆ2, ๐‘ง2 , ๐‘ฆ3, ๐‘ง3 , โ€ฆ , ๐‘ฆ๐‘ , ๐‘ง๐‘  is an edge if

32

The products of

๐ผ1 ๐‘Š

1,๐น1 and

๐ผ2 ๐‘Š

2,๐น2

The Maximal Rank Preserving Direct Product ๐‘ฐ๐Ÿ ร—๐Ÿ‘ ๐‘ฐ๐Ÿ‘

  • 1. ๐‘ฆ1, ๐‘ฆ2, ๐‘ฆ3, โ€ฆ , ๐‘ฆ๐‘  โˆˆ ๐น1 and there is an edge ๐‘“2 โˆˆ ๐น2 such that

๐‘ง1, ๐‘ง2, ๐‘ง3, โ€ฆ , ๐‘ง๐‘  is a multiset of elements of ๐‘“2, and ๐‘“2 โІ ๐‘ง1, ๐‘ง2, ๐‘ง3, โ€ฆ , ๐‘ง๐‘ 

  • 2. ๐‘ง1, ๐‘ง2, ๐‘ง3, โ€ฆ , ๐‘ง๐‘  โˆˆ ๐น2 and there is an edge ๐‘“1 โˆˆ ๐น1 such that

๐‘ฆ1, ๐‘ฆ2, ๐‘ฆ3, โ€ฆ , ๐‘ฆ๐‘  is a multiset of elements of ๐‘“1, and ๐‘“1 โІ ๐‘ฆ1, ๐‘ฆ2, ๐‘ฆ3, โ€ฆ , ๐‘ฆ๐‘